Nabla
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Probably bad samplers for unsigned and integer textures in Virtual Texturing
Describe the bug
Everything uses the same sampler as the floating point samplers.
https://github.com/Devsh-Graphics-Programming/Nabla/commit/d9d27d979bdd78c66f7861b7cf32f93d6cebc893
Steps to Reproduce
Try and use integer or unsigned integer texture formats
Expected vs observed behavior
Integer and unsigned integer textures use a proper sampler.
Environment
Any