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State of Graphics 2026 Suggestions

Open SachaG opened this issue 6 months ago • 2 comments

Suggestions for the upcoming/hypothetical State of (Web) Graphics 2026 survey go here!

SachaG avatar Jun 14 '25 07:06 SachaG

Possible categories (in no particular order):

Libraries

  • game engines
  • dataviz libraries
  • animation libraries
  • 3d libraries?

Features

  • SVG features
  • Canvas features
  • Image features
  • WebGL features

SachaG avatar Jun 14 '25 08:06 SachaG

Hey @SachaG ! Just chiming in with a few category suggestions that could help capture how developers actually use graphics in the context of building UIs and products:

UI Animation & Interactivity

  • Scroll-based animation (e.g. ScrollTimeline, ScrollTrigger)
  • Timeline/state-driven motion (Framer Motion, Motion One…)
  • Combining CSS, SVG, Canvas, WebGL in real-world UIs
  • How animations are created: code, design tools, hybrid
  • Motion in design systems or component libraries

Export & Authoring Workflows

  • Where do graphics originate? (3D software, Figma, code, AI…)
  • How are they exported? (manual, automated, pipelines)
  • Are formats optimized manually or through tools?
  • Is there a hand-off step between design and dev?

Performance & Debugging

  • What tools are used to debug graphics performance?
  • Do devs measure FPS, memory, or bundle impact?
  • How important is runtime performance vs dev experience?

Integration & Composition

  • How are different graphics formats combined in production?
  • Are graphics reused as components or stitched manually?
  • Do teams standardize how graphics are handled across projects?

Would be super interesting to explore how these workflows intersect with the more low-level and rendering-focused topics you already listed 🙌

carmenansio avatar Jun 14 '25 13:06 carmenansio