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Testing

Open DeviateFish opened this issue 9 years ago • 1 comments

How to test something that's a library for webgl?

This is an open question. Simple tests should be added (i.e. every provided drawable is an instance of the base class, the engine can be constructed successfully, etc, etc). However, this has potential to be quite the load of work...

Going to slate this for after the ES6 conversion, so I'm on a (hopefully) more sane setup.

DeviateFish avatar Aug 13 '15 17:08 DeviateFish

Going to try to squeeze this one in somehow. Ran into a couple issues while working on 0.21.0 that were broken by 0.20.0. Need tests to catch these sorts of things. Would be nice to avoid repeats of those, and make sure I'm not drastically breaking things while making these updates.

DeviateFish avatar Sep 25 '15 21:09 DeviateFish