Adding milliseconds functionality to timer
Add Milliseconds Functionality to Rubik's Cube Game Timer
Description
Improvement Suggestion: Enhance the existing Rubik's Cube game by adding milliseconds functionality to the game timer.
Current Functionality: The current timer only supports seconds, which limits the precision of the game timing.
Proposed Improvement: Modify the convert() function to include milliseconds, providing more precise timing for a better gameplay experience.
Changes Made: I have already made the necessary changes in the convert() function to support milliseconds. These changes are aimed at improving the overall functionality and precision of the game timer.
Why This Improvement?
- Enhanced Precision: Adding milliseconds to the timer allows for more accurate measurement of solving times, which is especially beneficial for competitive players.
- Better User Experience: A more precise timer enhances the gameplay experience, making the game more engaging and realistic.
Steps Taken
- Modified the
convert()function to support milliseconds. - Tested the changes to ensure the timer accurately displays milliseconds.
Additional Context
I initially made a PR for an existing issue related to this improvement. However, the original issue was deleted by the author. Therefore, I am creating this as a fresh issue to continue the discussion and implementation of this improvement.
References
- Here's the PR Dev-tanay/Rubik-Cube/pull/130
@Dev-tanay Please assign me this issue under GSSOC and merge it.
I am interested to work on this issue. Kindly assign me this.
I am interested to work on this issue. Kindly assign me this.
#239 has been assigned to me and the PR is already made which adds the functionality. You can have only one assignee per issue.