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DXR reflections

Open DethRaid opened this issue 5 years ago • 0 comments

Reflections, implemented with DXR

  • Cast rays from current pixel in a cone around the view direction
  • For each pixel, calculate raytraced shadows, analytic diffuse, and analytic specular for lights in that pixel's cluster
  • Blend that color using Fresnel

DethRaid avatar May 13 '20 04:05 DethRaid