DIM
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Destiny Item Manager
### Proposed change It might be nice to be able to include the reward type in the bounty guide - at least limited to things like seasonal currency or bright...
We should include stat mods in the calculation of stat ranges, based on the open slots. Then I guess if you request higher stats it can automatically add them or...
Floating UI is a fork of Popper that seems to be a bit better matched to our use cases. I'd like to move to it eventually. https://floating-ui.com/docs/migration
It'd be fun to be able to build rules based on a search filter, where new items that appear and match that search filter have some action taken on them...
I hate how you can't click and drag down
This is a list of some general ideas and enhancements to the new Organizer view. Ideally, we'd have each of these items split into their own pull requests. We'd also...
Feels bad to accidentally dismantle a high-power drop without realizing that you needed it for the power climb. It would be nice to have a warning pop up if you...
I'm kind of torn over whether I'd want to make this an option, or just make it the default. Obviously the item density is way down, but the amount of...
followups to https://github.com/DestinyItemManager/DIM/pull/8154 feel free to split these off into other issues, to address just one - [x] make this live. right now it's set/built once per inventory refresh. it...
### Proposed change Currently, the 3 character lay-out creates a horrendous amount of whitespace on wide screens (desktops, tablets, landscape phones):  By moving the 'Vault' column into that whitespace,...