smrandomizer
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[v21] Softlock w/o Morph Ball
Submitter: Daniel Myhre Email: [email protected] [v21] The game basically softlocks if Morph Ball isn't the first item received, since the top of the "stairs" is too high for Samus to get out of, and without the MB, she can't get out without resetting (and this was on Casual difficulty, seed C1517656)
A randomizer such as this is for players who know the game well and I wouldn't recommend playing a randomizer if you don't know how to wall jump.
To be clear, in Casual mode, wall jumps are not required. Thus the first item found should always be morph ball. This is an issue (which has been overlooked for quite some time due to the "simplicity" of the wall jump) and will be fixed should I take up working on this again.