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[Runtime Issue]: Can sometimes shoot through ground with very high framerates

Open Broken-Thumbs opened this issue 5 months ago • 0 comments

Build Version

V1.5 release

Operating System Environment

  • [ ] Microsoft Windows (32-bit)
  • [X] Microsoft Windows (64-bit)
  • [ ] Mac OS X
  • [ ] Linux (specify distribution and version below)

CPU Environment

  • [ ] x86 (32-bit Intel/AMD)
  • [X] x86_64 (64-bit Intel/AMD)
  • [ ] ARM (32-bit)
  • [ ] ARM64 (64-bit; sometimes called AArch64)
  • [ ] Other (RISC V, PPC...)

Game Modes Affected

  • [ ] Single player
  • [X] Anarchy
  • [ ] Hyper-Anarchy
  • [ ] Robo-Anarchy
  • [ ] Team Anarchy
  • [ ] Capture the Flag
  • [ ] Bounty
  • [ ] Entropy
  • [ ] Hoard
  • [ ] Monsterball
  • [ ] Cooperative

Game Environment

No response

Description

Very high framerates seem to allow shots to sometimes pass through the ground.

https://github.com/user-attachments/assets/4790a2bd-965d-4614-aa63-28cf92fac4c9

Regression Status

Tested in steam 1.4, new 1.5 release and latest piccu engine.

Steps to Reproduce

Force off vsync in graphics driver. Use -framecap 10000 launch command. Make sure Dynamic Lighting is on so you can see the light from the lasers. Started a TCP/IP Anarchy game on Bedlam level 1. Used frametime cheatcode to show ingame fps. Shoot ground.

Broken-Thumbs avatar Aug 26 '24 19:08 Broken-Thumbs