Descent3
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[Runtime Issue]: Sometimes level 5’s cutscene doesn’t fill the screen
Build Version
v1.5.0 56E61275
Operating System Environment
- [ ] Microsoft Windows (32-bit)
- [ ] Microsoft Windows (64-bit)
- [ ] Mac OS X
- [X] Linux (specify distribution and version below)
CPU Environment
- [ ] x86 (32-bit Intel/AMD)
- [X] x86_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64)
- [ ] Other (RISC V, PPC...)
Game Modes Affected
- [X] Single player
- [ ] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative
Game Environment
I’m running NixOS 23.11 and using game data from the Windows Dual-Jewel version of Descent 3 v1.4.
Description
If you start a new game on Descent 3: Retribution level 5, then the intro cutscene will fill the entire screen. However, if you start on a different level and then make it to level 5, the intro cutscene will only fill the top left corner of the screen.
Regression Status
I don’t know.
Steps to Reproduce
- Run the game with a resolution that’s larger than the title screen’s resolution:
./Descent3 --width 1920 --height 1080 --aspect 1.7777778
- Start a new game on any level of Descent 3: Retribution.
- Type in the MORECLANG cheat code.
- Warp to level 5.