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Crashs on Raspberry pi 4/400 32 bit but runs ok in 64 bit

Open fac3l3ss79 opened this issue 9 months ago • 4 comments

Build Version

v1.5

Operating System Environment

  • [ ] Microsoft Windows (32-bit)
  • [ ] Microsoft Windows (64-bit)
  • [ ] Mac OS X
  • [X] Linux (specify distribution and version below)

CPU Environment

  • [ ] x86 (32-bit Intel/AMD)
  • [ ] x86_64 (64-bit Intel/AMD)
  • [X] ARM (32-bit)
  • [ ] ARM64 (64-bit; sometimes called AArch64)
  • [ ] Other (RISC V, PPC...)

Game Modes Affected

  • [ ] Single player
  • [ ] Anarchy
  • [ ] Hyper-Anarchy
  • [ ] Robo-Anarchy
  • [ ] Team Anarchy
  • [ ] Capture the Flag
  • [ ] Bounty
  • [ ] Entropy
  • [ ] Hoard
  • [ ] Monsterball
  • [ ] Cooperative

Game Environment

No response

Description

Building with compilers (clang 11, gcc 10 or 11), any version of sld2 on raspberry pi os 32 bit bullseye on a Raspeberry pi 4/400, the game crashs when starting a mission or demo with SIGNAL 7 caught, aborting. However the game compiles and runs without issue on the same system but with 64 bit OS.

Regression Status

No response

Steps to Reproduce

No response

fac3l3ss79 avatar May 08 '24 10:05 fac3l3ss79