DerPopo

Results 2 comments of DerPopo

Here's an example from a U5 sharedassets1.assets file (standalone game) : ``` 0 AudioClip Base 1 string m_Name = "ui_menu_click" 0 int m_LoadType = 1 0 int m_Channels = 1...

The out of memory is actually caused by wrong type information. More memory won't solve the problem, only updating the type information can fix it.