DerPopo
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DerPopo
Here's an example from a U5 sharedassets1.assets file (standalone game) : ``` 0 AudioClip Base 1 string m_Name = "ui_menu_click" 0 int m_LoadType = 1 0 int m_Channels = 1...
The out of memory is actually caused by wrong type information. More memory won't solve the problem, only updating the type information can fix it.