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bsnes fork that adds HD video features

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There are sometimes pixels around HDMA assets. I have currently seen this in two games: Super Mario World: ![SMWincorrect](https://user-images.githubusercontent.com/14850864/71759640-187fb100-2e7e-11ea-8e95-ac1cb9364c66.png) Super Probotector: Alien Rebels: ![SuperProbotectorincorrect](https://user-images.githubusercontent.com/14850864/71759648-2e8d7180-2e7e-11ea-9948-ab1e7a93fb51.png)

Last issue I can think to post. Some effects using HDMA and/or DMA don't uprez at all when uprezzing lines. Trials of Mana (5x scale): ![Trials of Mana (U)-029](https://user-images.githubusercontent.com/14850864/71759727-444f6680-2e7f-11ea-8127-15178b89fcd1.png) Super...

Hi and sorry for asking here, but since I dont use Reddit it seems the right place. I got interested into doing Whidescreen HD mods, or simply playing around with...

I don't know if this is an issue or expected behavior. When I turn off mode 7 hd scaling and I have the "simulate blur" option turned on, the effect...

When building through libretro-super scripts, the platform value passed on to make command will not be "linux", instead it can be "unix" or "unix-armv7-hardfloat-neon". Added these options. Related similar PR...

Hi,i looked at the features of bsnes and that 4K upscaling and color smoothing is a wet dream to come true,now we can see games such as the donkeykong country...

When textboxes appear, a few issues happen: 1) Sprites go through mats ![image](https://github.com/DerKoun/bsnes-hd/assets/59774675/39865f4f-c582-4ab7-bb04-f54ee871e23d) 2) Clouds become horizontal lines when interacting with signposts ![image](https://github.com/DerKoun/bsnes-hd/assets/59774675/3d78d11c-edb7-4cd9-ab40-5f21b109036b) 3) Hitting an enemy, after some text...

Tell me if it`s a CONFIG problem I couldn`t find anything that would decrease this issue Whenever i boot up a game, my CPU usage spikes to a 100% (in...

I'm using BSNES HD 114.3 on macOS Ventura.