Mercenaries-Hearthstone-game-bot
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[New version] a new version of the bot is available
Hi,
This repository is "freezed" for some times (no new commit).
I made a lot of improvements (bugs solved) on a new version. If you want it t (we can all come back here when Deopster will be available), you can use my fork : https://github.com/Efemache/Mercenaries-Farm-bot (for now, my code will only be a fork and not a new project, so you need to use the "improve2" branch, no "main")
I added a Wiki : https://github.com/Efemache/Mercenaries-Hearthstone-game-bot/wiki
Feel free to help (code, tests, screenshots, other ?)
[eidt] post updated with new project URL : https://github.com/Efemache/Mercenaries-Farm-bot All my contribution will be on this bot/version
Recently added features :
- the bot detects lost battle and restart a run
- the bot should work with Hearthstone in window mode (not fullscreen); so even if only 1920x1080 is well supported, if you use higher resolution, the bot should interact with your game in 1920x1080 resolution
- Linux support
- screenshots are stored in memory (avoid HDD/SDD writes and probably save their lifetime :) )
- rewards are well collected now
- mystery stranger interaction works
A new version is available : https://github.com/Efemache/Mercenaries-Hearthstone-game-bot/tree/improve2
- bug fix : multi-run / loop work (new function added to wait between screens)
- I'll change how the bot works on this latter. It could check the screen to find where it should resume (team selection, level selection, in a battle, ...)
- new images added for future features
- the "warp"/"portal" (go instantly to the boss) is supported now
- better screen(shot) detection
- the bot support images with alpha channel (transparency); will be useful for multi-languages support
- some images replaced for better detection
- now, on the "encounter" screen, the bot check for button (play, warp, pick up, ...) after each click (so, the bot don't get stuck anymore)