rl_games
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Added masks for envs
It was requested in this ticket: https://github.com/Denys88/rl_games/issues/194 Two things should be done:
- env_info returned from the vec_env should have 'env_masks' : True
- method get_env_masks(self) should be implemented
cc @ankurhanda and @ArthurAllshire
Would be good to have a unit test on this as this feature is important.