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DXT mipmaps access

Open sasmaster opened this issue 9 years ago • 1 comments

Hello sir.It is not clear from the documentation how to access individual mipmaps in mipmapped DXT image.

is it enough before each access to call iluActiveMipmap ?

I need to iterate all the mipmaps in order to upload them to GL texture.

Thanks!

sasmaster avatar Nov 30 '15 10:11 sasmaster

Another question.Does Devil load compressed DDS into memory?Or it uncompressed it?

sasmaster avatar Nov 30 '15 11:11 sasmaster