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NPC and general Spigot scripting, using the Denizen Scripting Language!

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7 of these are just converting from a "switch" to "return switch" in getContext section, the rest are this and determination modernization. - BlockBuiltScriptEvent - BlockBurnsScriptEvent - BlockDestroyedByExplosionEvent - BlockDispensesScriptEvent...

I'm a bit rusty here so apologies if anything is flat out wrong. This was all tested on 1.21.4, multiple rps can be added and removals work: ![image](https://github.com/user-attachments/assets/1ee77841-e4e9-4423-b7a8-5c6ee4f95eee) I wasn't...

Updating the determination format for the following ScriptEvents : * `FurnaceStartsSmeltingScriptEvent` * `RedstoneScriptEvent` * `EntityHealsScriptEvent` * `PlayerCraftsItemScriptEvent` * `PlayerItemTakesDamageScriptEvent`

- Modernized `MaterialTag.shape` property. - Modernized `MaterialTag.power` property. - Modernized `MaterialTag.persistent` property.

- Modernized `MaterialTag.note` property. - Modernized `MaterialTag.mode` property. - Modernized `MaterialTag.locked` property.

- Modernized `MaterialTag.leaf_size` property. - Modernized `MaterialTag.instrument` property. - Modernized `MaterialTag.hinge` property.

- Modernized `MaterialTag.unstable` property. - Modernized `MaterialTag.waterlogged` property. - Modernized `MaterialTag.count` property.

- Modernized `MaterialTag.directional` property. - Modernized `MaterialTag.delay` property.

- Renamed MaterialBrewingStand property file to MaterialBottles. - Modernized `MaterialTag.bottles` property.

I have noticed that the PlayerPreparesEnchant ScriptEvent errors in case of the minecraft provided offers having a null entry. I added some simple protections for null entries.