Den
Den
> We've just released Steam Audio 4.1.0, which includes various crash fixes: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. > > Try it out and let us know if these crashes persist in the new version....
The crash occurs when the RAM is full, most likely when the swap is activated
> > The crash occurs when the RAM is full, most likely when the swap is activated > > Unlikely. I have 64 GB of RAM on my machine. 😎...
> Replying to https://github.com/ValveSoftware/steam-audio/issues/198#issuecomment-1133063993 https://github.com/ValveSoftware/steam-audio/issues/199
> I've removed ALL instances of SteamAudioSource from our project. This seems to fix the crashing while still allowing audio sources to have ambisonic/holophonic spatialization. This obviously means certain features...
> > > I've removed ALL instances of SteamAudioSource from our project. This seems to fix the crashing while still allowing audio sources to have ambisonic/holophonic spatialization. This obviously means...
> We've just released Steam Audio 4.1.0, which includes various crash fixes: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. > > Try it out and let us know if these crashes persist in the new version....
it seems that the developer abandoned the project
this problem occurs only in the editor, steamAudioReturn does not work at all in the build (#223)
You have to see that your oscillator, x16r, something I had not noticed.