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Godot bindings for the Rapier3D physics engine

Godot bindings for the Rapier3D physics library

How to use

There are two parts:

  • A Godot module which must be compiled with the engine. This is necessary to communicate with the library through the PhysicsServer
  • A library with the actual bindings

Linux:

  • Run module/generate.py first
  • Then, either make a symlink or copy the contents of module to the engine source modules/pluggable_physics
  • Build the engine
  • Build the library with the provided Makefile using make
  • Set 3d/physics_engine to Custom

Windows:

  • Run python module/generate.py
  • Copy module/api.json to rapier3d/api.json
  • Then, either make a symlink or copy the contents of module to the engine source modules/pluggable_physics
  • Build the engine
  • Build the library following these steps:
    • ensure LIBCLANG_PATH environment variable is set to llvm's bin folder containing libclang.dll
    • rustup default nightly-msvc
      • If you get an error try: cargo update
    • run build_win.bat
  • Set 3d/physics_engine to Custom

If you have difficulties, please contact me or open an issue.

The editor may crash if you keep 3d/physics_engine set to Custom. If it does, uncomment it in project.godot