Ectoplasm changes
About the PR
Separates normal ectoplasm and revenant's ectoplasm into two entities, revenant ectoplasm with significantly more reagent
Why / Balance
Upstream has ectoplasm mapped on different salvage wrecks/debris and will probably have more of those in the future, because they serve no other purpose than making revenant plushies there. On DeltaV this is problematic, because just one Ectoplasm is enough to make a glimmer drain (contains enough reagent for 6 normality crystals). This PR makes changes the ratio: upstream Ectoplasm = 1 normality crystal (so that salvage's finds aren't completely useless) and the new Revenant's Ectoplasm = 6 normality crystals.
Technical details
Media
- [x] I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase
Breaking changes
Changelog
I really don't like this, its hard enough to get a drainer as is and that wreck is relatively rare
I really don't like this, its hard enough to get a drainer as is and that wreck is relatively rare
Not to mention we can just change the wreck
I really don't like this, its hard enough to get a drainer as is and that wreck is relatively rare
Screenshot from a round #10731, which lasted 2 hours 11 minutes.
Drainers were never intended to be something easy to make or something obtainable in every round. The only source for ectoplasm was revenant, salvage ectoplasms were added upstream and no one really noticed until recently.
Not to mention we can just change the wreck
It's easier and better to do it like this moving forward, changing upstream wrecks is a worse solution.
I think this PR is justified, however I think you could make the value 10 instead of 5 so only 3 of those wrecks would be the minimum instead of 6? It's an arbitrary amount, anyways.
I think this PR is justified, however I think you could make the value
10instead of5so only 3 of those wrecks would be the minimum instead of 6? It's an arbitrary amount, anyways.
I've seen many times in past month similar situations to screenshot above - salvagers bringing 5-8 ectoplasms from salvage to epi - which made me think about removing reagent entirely from non-revenant ectoplasm (a very brief discussion on discord), but then had second thoughts and decided to make it 5u, so there could be some more between departments interactions and epi wouldn't just default to blowing up themselves when glimmer gets too high.
I can make it 10u, but with 10u it should probably have do not map suffix, because just 3 of those would be enough to redtext all glimmer>500 objectives, if drainer gets built in mysta's room or in bridge.
It's been over a month, you can re-open this if you want to make the requested changes.