Buffed the dragon
About the PR
I buffed the dragon
Why / Balance
The dragon is generally seen as very weak and unequipped to fight sec. They have 0 aura and a single secoff with a riot shield and an smg can solo a one of them, which they usually do. Ask anyone who's played the dragon or fought against one as a prepared secoff and they'll all agree.
Technical details
- I added a damageModifierSet for the dragon, which gives them a modest but all-rounded 20% resistance to common damage types. I gave them 50% damage resistance to shock because some electric grilles should not be so intimidating for them, and it's not like they have light to see in space very well anyway.
- I gave the dragon a much-needed wide-sweep attack. No more suffering as you try to track a felinid's impossible movement with a pencil-thin lunge attack while also accounting for 80ms of ping.
- I increased their attack from 15 slash 15 pierce to 20 slash 20 pierce
- I increased the speed of their fireball and rate at which it explodes while flying
- I doubled the amount of ichor the dragon receives per devour from 7.5 to 15 (this results in about 60 damage healed per player devoured)
- I increased the crit threshold from 450 to 500, and the death threshold from 500 to 550
- I increased the thresholds at which the dragon is slowed down from damage from 250 to 300, and from 400 to 450
- I decreased the severity of the slowdown penalties the dragon faces once it reaches its damage thresholds
- I slightly decreased the dragon's speed to accommodate some of the above changes.
This may all seem like a lot but remember that the dragon is WEAK right now, and that these are small to moderate buffs in a variety of places that are sort of supposed to come together in a way that makes the dragon feel more scary, but still weaker than a colossus. Now, sec can't aura farm the dragon, and actually has to go in a team. Obviously I'm open to changes depending on what direction thinks, but I don't think the dragon is particularly overtuned here. In the attached video, you can see it still takes a significantly long time to kill a secoff with a riot shield.
Media
Requirements
- [X] I have tested all added content and changes.
- [X] I have added media to this PR or it does not require an ingame showcase.
Breaking changes
Changelog :cl:
- tweak: Gave the dragon more health, armor, a wide-sweep, and other buffs
https://github.com/user-attachments/assets/be3d2282-02cd-44b9-ba60-766914acb707
holy peak
Does this make the dragons fireballs faster/remove their weakness to their own fire?
This pull request has conflicts, please resolve those before we can evaluate the pull request.
Does this make the dragons fireballs faster/remove their weakness to their own fire?
They're already immune to fire damage (even if you see firestacks on them), but they can take some heat damage from their own fireballs' explosions. Also I attached more media to show the new fireball (it does the same damage though)
Does this make the dragons fireballs faster/remove their weakness to their own fire?
They're already immune to fire damage (even if you see firestacks on them), but they can take some heat damage from their own fireballs' explosions. Also I attached more media to show the new fireball (it does the same damage though)
Okay, but what about their fish?
Buff the Magic Dragon?
Does this make the dragons fireballs faster/remove their weakness to their own fire?
They're already immune to fire damage (even if you see firestacks on them), but they can take some heat damage from their own fireballs' explosions. Also I attached more media to show the new fireball (it does the same damage though)
Okay, but what about their fish?
Their fish are contrarily not immune to fire
Their fish are contrarily not immune to fire
Soon
Their fish are contrarily not immune to fire
Soon
Depending on what direction says I can change that too
direction review 24h
direction review 24h
Where review
The consensus in the direction is that some of these are pretty good changes.
- :x: I added a damageModifierSet for the dragon, which gives them a modest but all-rounded 20% resistance to common damage types. I gave them 50% damage resistance to shock because some electric grilles should not be so intimidating for them, and it's not like they have light to see in space very well anyway.
- :heavy_check_mark: I gave the dragon a much-needed wide-sweep attack. No more suffering as you try to track a felinid's impossible movement with a pencil-thin lunge attack while also accounting for 80ms of ping. A dragon is fierce and should strike through crowds, not fumble around swinging and missing like a looney tunes character.
- :heavy_check_mark: I increased their attack from 15 slash 15 pierce to 20 slash 20 pierce
- :heavy_check_mark: I increased the speed of their fireball and rate at which it explodes while flying.
- π Add even more speed to the fireball. Maybe like 7.5
ProjectileSpeedin the entityDragonsBreathGun
- π Add even more speed to the fireball. Maybe like 7.5
- :x: I doubled the amount of ichor the dragon receives per devour from 7.5 to 15 (this results in about 60 damage healed per player devoured)
- :x: I increased the crit threshold from 450 to 500, and the death threshold from 500 to 550
- :x: I increased the thresholds at which the dragon is slowed down from damage from 250 to 300, and from 400 to 450
- :x: I decreased the severity of the slowdown penalties the dragon faces once it reaches its damage thresholds
- :x: I slightly decreased the dragon's speed to accommodate some of the above changes.
We chose to focus on offense rather than defensive buffs for now. If Dragons still aren't scaring the hell out of security when they show up, we'll look into some of the other stuff you suggested. Small steps for now though.
The consensus in the direction is that some of these are pretty good changes.
* β I added a damageModifierSet for the dragon, which gives them a modest but all-rounded 20% resistance to common damage types. I gave them 50% damage resistance to shock because some electric grilles should not be so intimidating for them, and it's not like they have light to see in space very well anyway. * βοΈ I gave the dragon a much-needed wide-sweep attack. No more suffering as you try to track a felinid's impossible movement with a pencil-thin lunge attack while also accounting for 80ms of ping. A dragon is fierce and should strike through crowds, not fumble around swinging and missing like a looney tunes character. * βοΈ I increased their attack from 15 slash 15 pierce to 20 slash 20 pierce * βοΈ I increased the speed of their fireball and rate at which it explodes while flying. * π Add even more speed to the fireball. Maybe like 7.5 `ProjectileSpeed` in the entity `DragonsBreathGun` * β I doubled the amount of ichor the dragon receives per devour from 7.5 to 15 (this results in about 60 damage healed per player devoured) * β I increased the crit threshold from 450 to 500, and the death threshold from 500 to 550 * β I increased the thresholds at which the dragon is slowed down from damage from 250 to 300, and from 400 to 450 * β I decreased the severity of the slowdown penalties the dragon faces once it reaches its damage thresholds * β I slightly decreased the dragon's speed to accommodate some of the above changes.We chose to focus on offense rather than defensive buffs for now. If Dragons still aren't scaring the hell out of security when they show up, we'll look into some of the other stuff you suggested. Small steps for now though.
Okay, if I increase the speed, keep in mind that will result in larger gaps between explosions, which means less space is denied by the fireball. Perhaps I could keep its speed but increase the blast radius and decrease the explosion rate? Let me know
The consensus in the direction is that some of these are pretty good changes.
* β I added a damageModifierSet for the dragon, which gives them a modest but all-rounded 20% resistance to common damage types. I gave them 50% damage resistance to shock because some electric grilles should not be so intimidating for them, and it's not like they have light to see in space very well anyway. * βοΈ I gave the dragon a much-needed wide-sweep attack. No more suffering as you try to track a felinid's impossible movement with a pencil-thin lunge attack while also accounting for 80ms of ping. A dragon is fierce and should strike through crowds, not fumble around swinging and missing like a looney tunes character. * βοΈ I increased their attack from 15 slash 15 pierce to 20 slash 20 pierce * βοΈ I increased the speed of their fireball and rate at which it explodes while flying. * π Add even more speed to the fireball. Maybe like 7.5 `ProjectileSpeed` in the entity `DragonsBreathGun` * β I doubled the amount of ichor the dragon receives per devour from 7.5 to 15 (this results in about 60 damage healed per player devoured) * β I increased the crit threshold from 450 to 500, and the death threshold from 500 to 550 * β I increased the thresholds at which the dragon is slowed down from damage from 250 to 300, and from 400 to 450 * β I decreased the severity of the slowdown penalties the dragon faces once it reaches its damage thresholds * β I slightly decreased the dragon's speed to accommodate some of the above changes.We chose to focus on offense rather than defensive buffs for now. If Dragons still aren't scaring the hell out of security when they show up, we'll look into some of the other stuff you suggested. Small steps for now though.
All the changes direction approved are in right now