Various beverage additions, tweaks, and modifications.
About the PR
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Five new cocktails have been added: Old Fashioned, Mnatsa Collins, Affogato, Five O’Clock, and Mliko.
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The physical descriptions for Hooch, Silencer, and Grog have been tweaked
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Sprites for Pilk, Moonshine, Hooch, and Posca have been updated
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Ice, Arnold Palmer, and Whiskey Sour glasses have been made more a teensy bit less opaque
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The recipes for Grog, Gin Fizz, and Posca have been tweaked
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The reagent colors for Moonshine, Brave Bull, Posca, Sbiten, Vodka Martini, Driest Martini, Irish Slammer, Irish Coffee, Irish Cream, Mead, Manhattan, Manhattan Project, Manly Dorf, Long Island Iced Tea, Vodka Tonic, Monkey Business, Grog, Gin Fizz, Gin and Tonic, Martini, Antifreeze, Iced Beer, and Hooch have all been updated with new colors that match their sprites.
Why / Balance
Reason number one, in chronological order:
Only one drink in the ENTIRE game uses Angobitters. This makes me sad as an enthusiast. Also, not seeing classics like Old Fashioned's and Tom Collins' in the game makes me sad as well. Therefore, I added some.
Reason number two:
Hooch, Silencer, and Grog all had the same placeholder physical description, so I changed them to more unique ones.
Reason number three:
The plain metamorphic glass sprite is very boring, and cool drinks like Pilk, Posca, and Hooch deserve cool sprites. The moonshine sprite has been replaced with various edits I made of an unused sprite I found in the files. Reason for this, is because It's more fitting for moonshine to go in a moonshine jug, instead of a fancy whiskey glass.
Reason number four:
I noticed that these glasses looked very opaque when testing, so I changed the opacity a tiny bit to match other glasses.
Reason number five
Some recipes really didn't make sense, like the Gin Fizz description talking about being "lemony" but requiring lime juice. Lime has also been added to the Grog recipe, cause you can't have Grog without lime! (or something) Finally, salt has been removed from Posca, because it's basically just diluted wine vinegar. No salt required.
Reason number six:
Around 30 drinks have the same welding fuel color for their reagent. This means that when you throw a glass of blue Antifreeze, the liquid that splashes all over the ground is brown. This has been tweaked to match every single one of the sprites.
Technical details
Wherever I made an edit to something not Delta-V exclusive, I marked where I did so with the hash tag thingies. I think I was supposed to do that? This is my first time doing anything code related, it's just a bunch of edits to a couple .yml and .ftl files with some new sprites.
Media
Requirements
- [X] I have tested all added content and changes.
- [X] I have added media to this PR or it does not require an ingame showcase.
Breaking changes
Hopefully none, just made some additions to a couple .yml and .ftl files.
Changelog
:cl:
- add: Rejoice! Four new cocktails utilizing the long-neglected Angobitters are now available.
- add: You can now ask for Mliko (glorified beer foam) at your local bar.
- add: Famous drinks such as Pilk, Moonshine, and Hooch have been given new sprites.
- tweak: Alterations have been made to the Grog, Posca, and Gin Fizz recipes.
- fix: Numerous beverages will now form puddles of the correct color when thrown violently against the ground.
RSI Diff Bot; head commit 986a9d453c1b62bd44e1fab9fb29473469e16079 merging into 4dfada77c6a9dce824f80a665c76767fd1cd44da This PR makes changes to 1 or more RSIs. Here is a summary of all changes:
Resources/Textures/Objects/Consumable/Drinks/arnoldpalmer.rsi
| State | Old | New | Status |
|---|---|---|---|
| icon | Modified | ||
| icon_empty | Modified |
Resources/Textures/Objects/Consumable/Drinks/iceglass.rsi
| State | Old | New | Status |
|---|---|---|---|
| icon | Modified | ||
| icon_empty | Modified |
Resources/Textures/Objects/Consumable/Drinks/whiskeysour.rsi
| State | Old | New | Status |
|---|---|---|---|
| icon | Modified | ||
| icon_empty | Modified |
Resources/Textures/_DV/Objects/Consumable/Drinks/moonshinebottle.rsi
| State | Old | New | Status |
|---|---|---|---|
| icon | Modified | ||
| fill-1 | ![]() |
Added | |
| fill-2 | ![]() |
Added | |
| fill-3 | ![]() |
Added | |
| fill-4 | ![]() |
Added | |
| icon_empty | Added |
Resources/Textures/_DV/Objects/Consumable/Drinks/affogato.rsi
| State | Old | New | Status |
|---|---|---|---|
| fill-1 | ![]() |
Added | |
| fill-2 | ![]() |
Added | |
| fill-3 | ![]() |
Added | |
| fill-4 | ![]() |
Added | |
| icon | Added | ||
| icon_empty | Added |
Resources/Textures/_DV/Objects/Consumable/Drinks/fiveoclock.rsi
| State | Old | New | Status |
|---|---|---|---|
| fill-1 | ![]() |
Added | |
| fill-2 | ![]() |
Added | |
| fill-3 | ![]() |
Added | |
| fill-4 | ![]() |
Added | |
| fill-5 | ![]() |
Added | |
| icon | Added | ||
| icon_empty | Added |
Resources/Textures/_DV/Objects/Consumable/Drinks/hooch.rsi
| State | Old | New | Status |
|---|---|---|---|
| fill-1 | ![]() |
Added | |
| fill-2 | ![]() |
Added | |
| fill-3 | ![]() |
Added | |
| fill-4 | ![]() |
Added | |
| fill-5 | ![]() |
Added | |
| fill-6 | ![]() |
Added | |
| icon | Added | ||
| icon_empty | Added |
Resources/Textures/_DV/Objects/Consumable/Drinks/mliko.rsi
| State | Old | New | Status |
|---|---|---|---|
| fill-1 | ![]() |
Added | |
| fill-2 | ![]() |
Added | |
| fill-3 | ![]() |
Added | |
| fill-4 | ![]() |
Added | |
| fill-5 | ![]() |
Added | |
| icon | Added | ||
| icon_empty | Added |
Resources/Textures/_DV/Objects/Consumable/Drinks/mnatsacollins.rsi
| State | Old | New | Status |
|---|---|---|---|
| fill-1 | ![]() |
Added | |
| fill-2 | ![]() |
Added | |
| fill-3 | ![]() |
Added | |
| fill-4 | ![]() |
Added | |
| icon | Added | ||
| icon_empty | Added |
Resources/Textures/_DV/Objects/Consumable/Drinks/oldfashioned.rsi
| State | Old | New | Status |
|---|---|---|---|
| fill-1 | ![]() |
Added | |
| fill-2 | ![]() |
Added | |
| fill-3 | ![]() |
Added | |
| fill-4 | ![]() |
Added | |
| fill-5 | ![]() |
Added | |
| icon | Added | ||
| icon_empty | Added |
Resources/Textures/_DV/Objects/Consumable/Drinks/pilk.rsi
| State | Old | New | Status |
|---|---|---|---|
| fill-1 | ![]() |
Added | |
| fill-2 | ![]() |
Added | |
| fill-3 | ![]() |
Added | |
| fill-4 | ![]() |
Added | |
| fill-5 | ![]() |
Added | |
| fill-6 | ![]() |
Added | |
| icon | Added | ||
| icon_empty | Added |
Resources/Textures/_DV/Objects/Consumable/Drinks/posca.rsi
| State | Old | New | Status |
|---|---|---|---|
| fill-1 | ![]() |
Added | |
| fill-2 | ![]() |
Added | |
| fill-3 | ![]() |
Added | |
| fill-4 | ![]() |
Added | |
| icon | Added | ||
| icon_empty | Added |
I'll get right on it
I think that's everything
Wherever I made an edit to something not Delta-V exclusive, I marked where I did so with the hash tag thingies. I think I was supposed to do that?
You were! And this is me just being a bit pedantic (but not blocking this or asking to change anything) but for future reference, you can just put # DeltaV instead of # DeltaV - Changed Color (unless you are putting the previous value or something descriptive about the change).
This is because the presence of # DeltaV next to color implies that the color was changed haha, so you don't really need to say that "the color changed", if that makes sense.
Very sorry, last minute sprite fixes.
Direction review
Also, I love the changes, hopefully it doesnt take long
YAY
Direction approved.










































