Sort of a zombie rework no one asked for
Reaching levels of shitcode previously thought lost in ancient civilisations
About the PR
Zombe
Why / Balance
Almost nobody likes zombies. So this PR fixes none of the issues with them but makes the atmosphere better in my opinion Just have to trust my vision until i make a presentable enough design doc
Mostly making this PR so i don't forget about this Will i ever finish it? Probably not
Technical details
Media
TODO
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[X] Tweak zombie colors to make them dark ourple. Think about the colors a bit more
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[X] Give zombies some of skia components. Slower in the light, regenerates in the dark but doesn't take damage in light. Nightvision
- Do they need damage modifiers in the dark or light?
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[ ] Give zombies partial insulation so they aren't stunned by breaking lights but still stunned on grilles and shit
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[ ] Make zombies take holy damage
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[X] Make zombies revive if they are left in the dark for long enough. I think skia has that?
- Seems like there is not message that indicates your body is back alive. Make something like the defib/clone message?
- Even if there is, being stuck in a crit state until you heal sucks. How do i fix that?
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[ ] Make zombie eyes glow in the dark
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[ ] Give scream abilities to initial infected
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[ ] Fix whatever makes damage animation not appear (shadow damage related?)
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[ ] Fix whatever makes Dirty() not work on puller component after changing NeedsHands
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[X] Look at the code and cry x2
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[ ] Redo all of this PR
Breaking changes
Changelog
:cl:
- tweak: Medium sized zombie rework. Don't walk in dark places too much
Do you want this Direction reviewed as-is, well, whenever youre ready for review, send over a ping
Do you want this Direction reviewed as-is, well, whenever youre ready for review, send over a ping
I want to get it somewhat working before that, because it's going to be easier than to explain whatever i have in my head. Getting some experience even if it gets denied either way so it doesn't really matter. Ill ping direction / make a design doc when it's ready
No need for a design doc, you've got a PR up
No need for a design doc, you've got a PR up
Just so you know, a lot of zombie components were moved to Shared in the latest upstream update.