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VMware

Open goosetalk opened this issue 2 years ago • 10 comments

Can you publish VMWare Edition?I don't like VirtualBox,it's not good for me

goosetalk avatar May 07 '22 02:05 goosetalk

Yea I really want one for vmware workstaion pro @everyone @Owener

Maxey1950 avatar Jun 12 '22 19:06 Maxey1950

there was an attempt on doing qemu, but it was stalled Overall project is a bit stalled and requires major refactor

Meister1593 avatar Jun 17 '22 20:06 Meister1593

曾尝试做 qemu,但停滞不前 整体项目有点停滞,需要重大重构

I think the compatibility is not good

goosetalk avatar Jun 19 '22 02:06 goosetalk

Also, what is the working principle of the module? Can you send a docx that works

goosetalk avatar Jun 19 '22 02:06 goosetalk

Can I participate in development

goosetalk avatar Jun 19 '22 02:06 goosetalk

Can I participate in development

You can send pull requests and they probably will be reviewed, especially considering that commits were made very recently. As for documentatiom - there is none for the code as far as I am aware. This mod needs very heavy refactor in area of managing inputs on screen, passing byteimage to other players and so on. I personally wanted to make some progress, but was busy at my university. Next week I might try an attempt on starting refactor/rewrite. I will let you know when that happens. There is a hope and some ideas on how this can be improved.

Meister1593 avatar Jun 19 '22 05:06 Meister1593

Can I participate in development

You can send pull requests and they probably will be reviewed, especially considering that commits were made very recently. As for documentatiom - there is none for the code as far as I am aware. This mod needs very heavy refactor in area of managing inputs on screen, passing byteimage to other players and so on. I personally wanted to make some progress, but was busy at my university. Next week I might try an attempt on starting refactor/rewrite. I will let you know when that happens. There is a hope and some ideas on how this can be improved.

I myself have a very large break coming up soon and thought about just creating a new repo and starting from scratch, making it more modular and paying more attention to actually writing good code. Back when I wrote this it was basically just for a cool gif so I wrote awful code. Also I consistently committed code that wouldn't compile to master even though I wanted to structure it as an open source project. If you want, we can get in touch and work on it together, maybe even make something outside of the gimmick that it currently is (tech mod?)

Delta2Force avatar Jun 19 '22 09:06 Delta2Force

Can I participate in development

You can send pull requests and they probably will be reviewed, especially considering that commits were made very recently. As for documentatiom - there is none for the code as far as I am aware. This mod needs very heavy refactor in area of managing inputs on screen, passing byteimage to other players and so on. I personally wanted to make some progress, but was busy at my university. Next week I might try an attempt on starting refactor/rewrite. I will let you know when that happens. There is a hope and some ideas on how this can be improved.

I myself have a very large break coming up soon and thought about just creating a new repo and starting from scratch, making it more modular and paying more attention to actually writing good code. Back when I wrote this it was basically just for a cool gif so I wrote awful code. Also I consistently committed code that wouldn't compile to master even though I wanted to structure it as an open source project. If you want, we can get in touch and work on it together, maybe even make something outside of the gimmick that it currently is (tech mod?)

i'm all for it, sure

Meister1593 avatar Jun 19 '22 15:06 Meister1593

Agree, you should start from scratch, this hasn't received updates, and it's better to start from scratch because nobody will use this even if you update it.

KingTino104 avatar Jul 09 '22 09:07 KingTino104

ok

goosetalk avatar Sep 25 '22 11:09 goosetalk

@goosetalk I am updating it to 1.19.2 right now. The code does require some work (replacing obsolete and deprecated methods and classes), but so far it is going well with going through each class one by one to fix the errors. I also made it grab the latest VirtualBox SDK and moving vboxjws.jar to the lib folder. So with that it now supports VirtualBox 7.0.4.

y2k04 avatar Dec 04 '22 23:12 y2k04

@goosetalk I am updating it to 1.19.2 right now. The code does require some work (replacing obsolete and deprecated methods and classes), but so far it is going well with going through each class one by one to fix the errors. I also made it grab the latest VirtualBox SDK and moving vboxjws.jar to the lib folder. So with that it now supports VirtualBox 7.0.4.

make it work with VMware

poopdog000 avatar Feb 03 '23 20:02 poopdog000

That is being researched currently, but there is not much documentation that is useful. We are better off investing time in QEMU development instead of VMware unfortunately.

y2k04 avatar Feb 04 '23 03:02 y2k04

Closing issue due to it not being able to be implemented. (I'm sad too)

y2k04 avatar Mar 25 '23 21:03 y2k04

Sorry, I've been a bit busy lately and can't reply

goosetalk avatar Mar 26 '23 03:03 goosetalk

Don't worry :)

y2k04 avatar Mar 26 '23 03:03 y2k04

Duplicate of #80

y2k04 avatar Mar 26 '23 03:03 y2k04