Micah
                                            Micah
                                        
                                    This should at least be simple to resolve, since we can just start publishing it to wally. However, it should also come with more complete documentation and proper CI for...
Okay I have bad news: Serde's derive macro is not powerful enough to accomplish what I was hoping to above. This means we'll have to implement a potentially complex serializer...
I think populating *all* default properties is probably a bad idea since it would massively increase the memory consumption for some Instances (I'm thinking about Part, as an example). Having...
I've ran into an instance while implementing Syncback for Rojo where information on 'correctness' would be useful. I'm curious what your thoughts would be on including properties like `MeshPart.InitialSize` and...
My concern with that strategy is that I imagine a lot of people will want to run syncback on their game and then just use the output for serving into...
> What other work would we want to do in order to generalize our support? Making a member of `Variant` that holds a `Box` opens up a lot of funny...
> I remember thinking that it was a better use of time to implement and ship the damn thing instead of blocking it behind a large refactor that provided no...
Given that we currently expose `Instance.properties` as a public struct member, it isn't possible to keep track of this 100%. However, I think if we added something akin to `Instance.set_property`...
> I'm still not convinced that this would be useful, but this is a conversation for another issue I think that's basically what we're headed for anyway, since we're finding...
No, Roblox uses UTF-8 encoding. It just also allows binary data to be put into strings. What we really need to do is not pretend that Roblox strings are always...