Degerz
Degerz
OK, it looks like I have some myth busting to do ... First, the Havok Physics engine never had an OpenCL backend to begin with ... Second, Android platforms do...
> First, Please read people's messages. How about you educate yourself first ? Because once again nearly nothing you posted were facts ... > Yes, some do support OpenCL, but...
> YOU POSTED THE FACTS REGARDING THINGS DIFFERENT THAN WHAT I SAID!! > I said SPIR-CL, and you presumed old, depricated, OpenCL Kernel mode. > You then presumed I was...
Mesh shaders alone may not be enough to handle the case where geometry shaders interacts with transform feedback ... It's a possibility that either tessellation or geometry shaders implementation over...
OpenCL has been officially dropped in the newest release!
I think it's time to close this issue now since there's no future with OpenGL and the industry are working towards deprecating it in the end.
> Yeah, you'd be surprised to see the amount of GL 3.0 Core code out there. It's even more important to optimize legacy platforms than modern ones. Frankly, many IHVs...
If "shipping products" involves supporting legacy code then hardware vendors aren't interested and sure enough we might as well agree to disagree.
I don't think either AMD or Nvidia hardware supports this feature so I'd prefer not to expose it. This feature is also not present in D3D12 or Vulkan as well.
Bad idea since WebGPU was intended to be 'portable' as well. Missing support from two notable hardware vendors and no equivalent functionality currently in D3D12 and Vulkan makes this counterproductive....