The Evil Man

Results 46 comments of The Evil Man

@Slyb00ts ik about this, and I don't have such code, I am using Unity3D btw.

problem found, I send `byte[]` message almost every frame (position update) used this in my function to send message: ```C# // .... encode message ws.SendAsync(data, (v) => {}); ``` it...

@deniskrop Nah, I switched to my custom protocol using original C# socket API but using NetworkStream for buffer handling.

@NIA thx for the info!! ;D (tho I switched to custom protocol)

I second this! Also it'd be cooler if there's something like a library where I can save my partial workflows globally.

I second on this feature! Super excited for it!

I also got this but I have no idea how to locate the original code.

Ah, gotcha! Thanks, that cleared up my confusion so much! Keep up the good work!

Hi again, sorry for the disruption again. As stated by Levine, I tried to control at 10Hz, but now training takes 0.3s it blocks the running severely (M1 Max). What...

Ah you used fully sync code? That was amazing to have 20 gradient updates at 10Hz rate... I built a custom hardware IO library with HTTP API, but I guess...