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An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]

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https://github.com/DeepMotionEditing/deep-motion-editing/blob/master/retargeting/eval_single_pair.py#L8 I just don't get why character names are hardcoded here. Also don't understand the meaning of the "_m" suffix of some characters. Are i'm right that it has an...

I use intra-structure retargeting. I change the "input.bvh", while the "gt.bvh" remains the original one. But the "result.bvh" style is almost the "gt.bvh" but not "input.bvh". Is it right? I'm...

excuse me,Can I just train the intra type without the cross type? @kfiraberman

First of all, thanks for all the work. Currently we can use style transfer from JSON output [as given in README.md](https://github.com/DeepMotionEditing/deep-motion-editing#style-from-videos) Can we use the JSON output from OpenPose, for...

Hi, all I read your papers carefully, you mentioned that "since the domains have different dimensions, the two networks (A → B, A → B) cannot share weights, so they...

Hi, When I use other characters on the Mixamo dataset in retarget work, I will need a std file, but I didn't find the code to calculate the std. Could...

李老师您好! 我想咨询一下就是我现在有一份不标准的躯干的bvh数据,这是因为我选取了一套挥杆动作,高尔夫球杆绑定在人的左手上,也就是左手会比右手多出一些关节,这样不对称的躯干会对训练产生影响吗,我自己尝试训练了一下并尝试了intra的重定向但是效果很不理想,是因为末梢点变成了球杆的末梢导致的吗,烦请李老师百忙之余回答一下,感谢! ![WechatIMG46](https://user-images.githubusercontent.com/45458872/191406429-18c901f6-e640-4e9d-9e2f-e46029987b02.png) ![WechatIMG45](https://user-images.githubusercontent.com/45458872/191406420-d630f01d-d5b5-4a48-bf06-b1db988a4601.jpeg)

Hello Peizhuo, Thanks for making this amazing project public available! I am trying to retrain the retargeting model on my own dataset, I have a new skeleton and its motion...

您好,请问有使用此方法处理过手指吗? 我用自己的数据训练了模型,重定向后的身体动作基本一致,但是手指部分还是存在一些问题,以下用其中一个动作来示意说明,原动作如下图所示: ![原动作](https://user-images.githubusercontent.com/4575686/188268149-e3f60522-fa1a-4276-96f8-c5febdf37ab0.png) 重定向后的手指如下图所示: ![重定向后](https://user-images.githubusercontent.com/4575686/188268178-50c6c6f8-151f-4852-9db2-95d8c0e246aa.png) 主要存在的问题是手指关节的角度有较明显的差别,详细如下: 1、左手四指指端没有伸直并拢,左手大拇指没有弯曲并拢; 2、右手四指弯曲的角度不对。 我大致的思路是,在bvh_parser.py对骨架扩展了所有的手指关节,手指的末端作为末端关节,去掉gan后进行训练,训练的epoch到2k,loss曲线如下: ![loss](https://user-images.githubusercontent.com/4575686/188268784-5db2a9ff-5c2e-41fa-a200-6f24288b824f.png) 。

Hi, from the skining script I can tell anywhere saved the skined fbx. Doesn't it for applying bvh animation to target fbx and generated new fbx with animation? I can...