Pascal Sielski
Pascal Sielski
#### What is the enhancement? Test chamber 15 is yet to be created. Rough steps include: * Map structure * Level objects (ball-catchers, buttons, switches etc) * Animations (pistons, platforms,...
See Issue #27 Grabbed objects now remain at a constant distance from the player on the XZ-plane (ground plane). Effectively, the object now moves along a straight upward line in...
The ballcatcher sound effect is excessively loud when standing too close. This is especially noticeable when wearing headphones. I'm not sure if it's just an issue of the effect volume...
#### Version of the game - current master #### What is the enhancement? Add a floor tile variation material that is prominently used in the original game, sometimes only stylistically...
See Issue #17 As of now, this would enable to deactivate buttons for "escape hatch" cutscenes in Chamber04, Chamber13 and Chamber14. In those chambers, the relevant button objects in the...
#### Version of the game current master #### What is the enhancement? In chamber 11, the first switch and its base should retract into the ground after the ballcatcher is...
#### Version of the game - [latest](https://github.com/mwpenny/portal64-still-alive/commit/e2b3fcdd8d7e79da77d308fa65c56ff1b5a137de) - (tested it with previous versions, also happens at e.g. [c90b8ba](https://github.com/mwpenny/portal64-still-alive/commit/c90b8ba42871d0f951ef2ed62e85b96b787791cf)) #### Original Hardware or Emulator? Emulator. Both Project64 3.0.1 and RMG 0.5.7...
#### Version of the game current master branch #### What is the enhancement? Add functionality to deactivate buttons e.g. via a signal. #### Additional context See discussion in Pull Request...
#### Version of the game Master Branch, commit `d99af47` #### Original Hardware or Emulator? Project64 3.0.1 #### What is the bug? The cube in the second room of Chamber 13...