New Herbicida X
Hi,
Just a suggestion about naming the herbicide X.
We can define it as Vinegar as it is the best natural weed killer. Also, we can produce this Vinegar by distillation of all grains of the map.
_Vinegar_ is effective for 5–20% solutions of acetic acid, with higher concentrations most effective, but it mainly destroys surface growth, so respraying to treat regrowth is needed. Resistant plants generally succumb when weakened by respraying.
The other advantage of the vinegar is that can be used to reduce Ph when is high due to over Fertilization of N and manure. This make very acid the soil.
In addition, normally the water use to have a high Ph, then we can use this vinegar to correct Ph of the water as well in the water treatment factory.
These are just some ideas, I don't like the herbicide X as a definition.
Extracted from wikipedia
Organic herbicides Recently, the term "organic" has come to imply products used in organic farming. Under this definition, an organic herbicide is one that can be used in a farming enterprise that has been classified as organic. Commercially sold organic herbicides are expensive and may not be affordable for commercial farming. Depending on the application, they may be less effective than synthetic herbicides and are generally used along with cultural and mechanical weed control practices.
Other Homemade organic herbicides include:
_Corn gluten meal (CGM)_ is a natural pre-emergence weed control used in turfgrass, which reduces germination of many broadleaf and grass weeds.
_D-limonene (citrus oil)_ is a natural degreasing agent that strips the waxy skin or cuticle from weeds, causing dehydration and ultimately death.
_Saltwater or salt applied_ in appropriate strengths to the rootzone will kill most plants.
_Monocerin_ produced by certain fungi will kill certain weeds such as Johnson grass.
You got some good points there.
The 'Herbicide X' (or A, B, C for that matter) I choose due to being somewhat "generic" names. Actually 'Herbicide X' in the script-code, I have called 'plantKiller'; Sprayer.SPRAYTYPE_PLANTKILLER, Fillable.FILLTYPE_PLANTKILLER.
If you look at version 2.0.25 of SoilMod, I added support for using any found custom HUD-icons in the map, instead of the stock ones in SoilManagement.ZIP - maybe I can do something similar for the spray-type names.
That is; if SoilMod discovers that the loaded map-mod, in its modDesc.XML file, has some <l10n><text name="herbicide2"><en>D-limonene</en><es>D-limonene</es>... texts, then those will be used. - So it could be up to the map-maker, to give the spray-types both a custom HUD-icon and a custom display-text/-name.
Let me experiment a bit with this.
Try this:
- Use the version 2.0.30 of SoilMod.
- In your map-mod's own modDesc.XML file, add the following to the
<l10n>..</l10n>section, and customize the texts as you see fit - for instance add more localization-texts and not just the<en>..</en>texts I've shown here:
<text name="kalk" > <en>Lime </en></text>
<text name="herbicide" > <en>Herbi.A </en></text>
<text name="herbicide2" > <en>Herbi.B </en></text>
<text name="herbicide3" > <en>Herbi.C </en></text>
<text name="herbicide4" > <en>Herbi.A+ </en></text>
<text name="herbicide5" > <en>Herbi.B+ </en></text>
<text name="herbicide6" > <en>Herbi.C+ </en></text>
<text name="fertilizer" > <en>F.NPK 3-1-1 </en></text>
<text name="fertilizer2"> <en>F.PK 0-3-3 </en></text>
<text name="fertilizer3"> <en>F.N 5-0-0 </en></text>
<text name="plantKiller"> <en>Vinegar </en></text>
- Also, if you want other hud-icons for these spray-types (because maybe SoilMod's icons are too confusing), then create some new images, and place them in your map-mod in a sub-folder named
fruitHuds:
...\MODS\<yourMapMod>\fruitHuds\
hud_spray_kalk.dds
hud_spray_fertilizer.dds
hud_spray_fertilizer2.dds
<...>
hud_spray_herbicide6.dds
hud_spray_plantKiller.dds
Regarding reducing soil pH levels when using 'Herbicide X / Vinegar / PlantKiller', I will look into that too.