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City saving bug

Open Rushing opened this issue 14 years ago • 14 comments

For some reason, when I create, for example, a large Gauntlet, when I save it, some building sections aren't added. It's not a sector issue, because parts of the city that where two or three sectors away were still built. The only thing plausible is that those sections were off the (M) button On Screen Map

Rushing avatar Apr 27 '10 17:04 Rushing

It is a sector issue. When you play you will have several sectors loaded at a time. When you save a city, it will only be able to save sectors that are currently loaded.

Opening the map before you save is a good way to know what will actually be saved.

Deceth avatar Apr 27 '10 17:04 Deceth

Darnit, is it not possible to simply check what sectors contain your buildings, and load them temporarily for the saving process?

Rushing avatar Apr 27 '10 17:04 Rushing

Of course it is. It just doesn't do that.

Deceth avatar Apr 27 '10 17:04 Deceth

Why not! If there is no plausible reason for it NOT doing it, then surely it's just dumb for it not to.

Rushing avatar Apr 27 '10 17:04 Rushing

Are you trying to philosophically dispute bugs out of existence?

Deceth avatar Apr 27 '10 17:04 Deceth

Some bugs there are logical and reasonably explanations for why they can't be fixed, for example, if loading all these sectors caused an incredible amount of lag, then I would understand not fixing it.

Rushing avatar Apr 27 '10 17:04 Rushing

You appear to be in a different conversation. In this one, you mentioned a bug, I explained the issue, you proposed a solution, I said yes that's possible =p

Deceth avatar Apr 27 '10 17:04 Deceth

And after you said it's possible you said that it simply doesn't, to which I replied why not, and gave a simple point towards my example. Then we both went off topic ;)

Rushing avatar Apr 27 '10 17:04 Rushing

Yes, you said 'why not'. That's like asking your grandfather, why didn't you buy Microsoft stock 25 years ago?!

Unless you have a crystal ball to see into the future, then the obvious answer is nobody foresaw this bug, and therefore nobody foresaw the alternative solution which only exists because of the bug...

Deceth avatar Apr 27 '10 18:04 Deceth

I have been outsmarted :( But that still leaves me wondering, are you going to fix it? And whilst on the subject of you doing things, are you going to get around to putting back static cities? If the answer is no to either of these, then I request you help me with getting Fmod and Directx set up properly so I can do it myself :o

Rushing avatar Apr 27 '10 18:04 Rushing

Wait, who said anything about me doing things? The only thing I've committed to doing is plotting the death of the Battle City Server if my demands are not met. I'm not a programmer, I'm an Evil Overlord... And I'm certainly not fmod or DirectX support, look up some documentation, I have no clue how to set that up.

If you need help building a moat, transforming into a giant serpent or ranting about the inconvenience of shapes like the rhombus, then maybe I can help.

Deceth avatar Apr 27 '10 18:04 Deceth

I do need a new moat...

Rushing avatar Apr 27 '10 18:04 Rushing

Never buy the gators first :(

Deceth avatar Apr 27 '10 18:04 Deceth

City saving works for cities of reasonable size, but it won't work if the mayor is far from this city. As has sort of been discussed here, it looks like the sectors that are loaded are the areas you can see when you open up the "map".

So if the mayor is standing in a spot far enough from the city where half his/her city is not loaded at the moment, then only the parts loaded will save.

So, when saving a city, rather than use the Mayor's location, the game should first load the sectors around the Mayors Command Center, then save to ensure this doesn't occur.

Saving Admin Built Giant Gauntlet cities, that should be a separate issue. It's not a common use case we should address with this bug, it's a much lower priority unless it's feasible to load up all the sectors containing a cities buildings in an easy enough way.

Deceth avatar Apr 09 '13 18:04 Deceth