Updating holograms (flickering)
Just making sure
- [X] I made sure, this bug is not already known or reported.
- [X] I believe, that this bug is fixable.
Reproduction
- Install DecentHolograms...
- Create Holograms with API
- Create Holograms via ingame command
- Donwload and install typewriter plugin
- Create a cinematic
- Play and view cinematic
- The command generated hologram are flickering
https://github.com/DecentSoftware-eu/DecentHolograms/assets/31835586/94142083-d5aa-4934-ac68-ed25424d74e8
Solution
Maybe there is a difference in the rendering of the command generated holograms and the api generated holograms and this issue could be fixed. The quick fix would be to render all holograms via api, but it would be realdy nice if this bug could be fixed
Server Version
1.20.4 Paper
Client Version
1.20.4
Plugin Version
2.8.6
Log
.
I think this is more likely an issue with the cinematic plugin, causing packets to be broken here...
Also, the commands of DH use the API of it, so they are virtually the same as using the API directly.
DH is in fact the culprit here. Whenever a player teleports, all holograms temporarily disappear and then reappear. This fix was introduced to address visibility problems previously encountered. It's not necessary for all Minecraft versions though and I'm planning to improve it. However, a lot of testing will have to be done and haven't found time for it yet. But I'm aware of this issue and will fix it eventually.
Hello, this issue has been resolved in DH v2.8.9. I added a new option in config.yml called update-visibility-on-teleport, which is set to false by default.