DecentHolograms
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Hologram update on teleport
Just making sure
- [X] I made sure, this bug is not already known or reported.
- [X] I believe, that this bug is fixable.
Reproduction
Teleporting even a little makes the hologram disappear and reappear for example if I typed /spawn like 3 times, which will make me teleport, all the holograms disappear and then appear again... this shouldn't happen. also happens if I only tp 1 block using /tp x y z
Solution
cancel hologram packet update on teleport
Server Version
LATEST! 1.12.2 Paper Java 11
Client Version
1.20.1
Plugin Version
2.8.3
Log
N/A tested with no other plugins
LATEST! 1.12.2 Paper Java 11
This isn't a version...
Actually use and give the output of /version
to work with alongside any logs.
LATEST! 1.12.2 Paper Java 11
This isn't a version... Actually use and give the output of
/version
to work with alongside any logs.
git-Paper-1620 (MC: 1.12.2) LOG = https://hastebin.com/share/nitiwakibo.markdown
I can also confirm that this only happens with decentholograms and not other plugins such as hdisplay on packets mode
Hello, I have the same issue and I want to know how to fix it because I'm trying to do tasks that require a lot of teleports and it is annoying that holograms disappear and appear all the time.
Server Version
git-Paper-261 (MC: 1.20.2)
Client Version
1.20.1
Plugin Version
2.8.6
I was looking at this a bit and as it seems is this an intentional behaviour of DecentHolograms.
It's due to some MC versions having the annoying issue that entities despawn/disapear when a player respawns or even just teleports (The distance doesn't matter here), causing them to permanently disappear, so DH is calling hideAll
to hide all holograms for the player, which then reappear in the next update cycle, which is that quick disappearing and reappearing you encounter.
This is the code in question doing it. The description I just gave is available above in the onRespawn
method.
https://github.com/DecentSoftware-eu/DecentHolograms/blob/e4c979c31f37beeb3c1d97283623553b2ec849df/src/main/java/eu/decentsoftware/holograms/api/listeners/PlayerListener.java#L56-L60
To make this issue less annoying would DH need some changes:
- It would need to know what version a player uses, which is easier said than done... We can't just assume every player has the same version, thanks to ViaVersion and alike. Obviously could we hook into ViaVersion, if present and enabled, to check the version, but then we would also need to have support for ProtocolSupport and all other plugins that do a ViaVersion-like job, so a more generic aproach would be better here which could be quite difficult.
- We would also need to know what versions exactly do have this bug/issue, so that the workaround only applies to those... This too is hard to figure out, as it would need testing pretty much every version that DH officially supports which can be a lot. Help on this one is apreciated.
Those are the things I managed to figure out myself so far. D0by may have some more input on this.
- We would also need to know what versions exactly do have this bug/issue
but how did you know in the first place that certain versions have this bug/issue without knowing what versions have them
I tried removing the respawn eventhandler, on a spigot 1.12.2 server, with 1.8.9 client. teleporting a lot had no effects on the hologram, but killing myself instantly broke them after respawning, however 2 holograms did always come back, while others didn't. tested this multiple times
Hello, this issue has been resolved in DH v2.8.9. I added a new option in config.yml
called update-visibility-on-teleport
, which is set to false
by default.