Deamon
Deamon
A brush can have multiple shapes, effects, and masks so the arguments really need to follow the brush part they are applying to directly, since you could have two of...
Other things to consider: - Storing stencils in the MCEdit schematic format and converting the old stencil format to scheamtics - creating stencil lists ingame - selecting a transformation to...
Yeah thats a good point, having the stencil brush work a lot like a shape (but not quite) might be good so that we can simply have the a rotation...
That is essentially how it works right now see [BrushChain.java](https://github.com/TVPT/VoxelGunsmith/blob/master/src/main/java/com/voxelplugineering/voxelsniper/brush/BrushChain.java#L43)
Version 7.1.0 was a complete rewrite as compared to 5.139 (the last version for 1.7) some brushes and documentation is still missing. The usage of the brush command does not...
should be voxelsniper.command.*
Single player has been largely untested, I'll take a look at this when I have some time.
Sponge recently refactored and renamed almost all of their events and I have not yet updated for the changes.
You could use an older version of sponge, but I'm updating sniper to the latest version right now if you wait just a moment.
I've updated Voxelsniper for the latest sponge changes (confirmed working with sponge version 1.8-1515-2.1DEV-671) you can grab the latest build from [the ci server](http://ci.voxelmodpack.com/view/VoxelSniper/job/VoxelSniper/lastSuccessfulBuild/artifact/build/libs/VoxelSniper-7.1.0-SNAPSHOT-all.jar). I'll take a look at whats...