unity-webxr-export
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Develop and export WebXR experiences using Unity WebGL
I'd like it if there was a module for image tracking. Image tracking are one of the most common types of AR experiences, along with plane detection.
As mentioned in the WIP/experimental draft https://cabanier.github.io/webxr/#xrsession-interface The `targetFrameRate`, `supportedFrameRates`, `updateTargetFrameRate` and `ontargetframeratechange` can be used to set the experience frame rate when needed.
There are no docs and tutorials about the different components and how to start a project or import the packages. I think that creating a general docs folder at the...
The desert sample scene is still there since the Mozilla *WebVR* era. It's good for basic VR demo, but less for more complex VR features or AR features. We need...
The current WebXR API doesn't have implementation of plane/surface detection, but it does have Hit Test. To make the AR option useful, need to implement this hit test, so users...
It's normally possible to reload Unity on a running webpage by unloading the current instance (using `gameInstance.Quit()`) and then loading a new one (using `UnityLoader.instantiate` as usual) in a callback....
would be nice to get anti-aliasing working without the framerate hit. For example 4x MSAA
Unity 2019.3 introduce new XR system, which removed the VR/XR providers from the built-in editor, now developers implement VR systems using packages. https://docs.unity3d.com/Packages/[email protected]/manual/Provider.html Needs to find a way to generate...
**Describe the bug** Building for Windows while the plugin is in the project fails if color space is not linear or render pipeline is not URP. **To Reproduce** 1. Import...
The projection matrix of the Spectator Camera is based on Unity's reported screen size, but on XR mode the screen size is based on the headset and not the canvas....