unity-webxr-export
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AR Foundation support
Currently we switch to AR by using AR Cameras. The Hit-Test that is currently implemented don't use Unity's API.
The WebXR AR Modules now support:
- Hit Test: https://immersive-web.github.io/hit-test/
- World Mesh: https://immersive-web.github.io/real-world-meshing/
- Anchors: https://immersive-web.github.io/anchors/
- Depth Texture: https://immersive-web.github.io/depth-sensing/
- Lighting Estimation: https://immersive-web.github.io/lighting-estimation/
- Raw Camera Access: https://immersive-web.github.io/raw-camera-access/
Needs to figure out the equivalent XR Subsystems in Unity and in AR Foundation, and see how can some of those APIs can be adapted.
AR Foundation features https://docs.unity3d.com/Packages/[email protected]/manual/features/features.html