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AR Foundation support

Open De-Panther opened this issue 7 months ago • 1 comments

Currently we switch to AR by using AR Cameras. The Hit-Test that is currently implemented don't use Unity's API.

The WebXR AR Modules now support:

  • Hit Test: https://immersive-web.github.io/hit-test/
  • World Mesh: https://immersive-web.github.io/real-world-meshing/
  • Anchors: https://immersive-web.github.io/anchors/
  • Depth Texture: https://immersive-web.github.io/depth-sensing/
  • Lighting Estimation: https://immersive-web.github.io/lighting-estimation/
  • Raw Camera Access: https://immersive-web.github.io/raw-camera-access/

Needs to figure out the equivalent XR Subsystems in Unity and in AR Foundation, and see how can some of those APIs can be adapted.

De-Panther avatar Nov 27 '23 22:11 De-Panther

AR Foundation features https://docs.unity3d.com/Packages/[email protected]/manual/features/features.html

De-Panther avatar Nov 28 '23 01:11 De-Panther