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Shader Validator doesn't catch OpenGL ES-specific error

Open Davidobot opened this issue 5 years ago • 0 comments

Example of errors include type casting, which needs to be done explicitly. The program should display the error, rather than just outright crash.

Need to check what GLSL version love recognises love.js to be - the solution might be to force version 100 es if compiling Emscripten.

Davidobot avatar Sep 17 '20 06:09 Davidobot