DavidJH2
DavidJH2
Apparently the Unity Version predates 5.0 but have no idea which it is...
In PlayerNameInput when PlayerPrefs(PlayerPrefsNameKey) is empty the 'Continue' button does not get disabled. This is because of the initial return when PlayerPrefs.HasKey(PlayerPrefsNameKey) is false since it never reaches 'SetPlayerName()'
Thanks for this VERY helpful example! The issue is that the app can not wake the device since it is missing the wake lock permission: By adding this permission the...