David DeSimone

Results 107 comments of David DeSimone

> Interesting, very interesting. I'm still curious to know if we can do all functionality this way without complicating the program an undue amount, but it's looking very promising. 🤔...

Update: I have almost the entire app working within the flatpak - the big issue I am running into is getting `setUnitValue(param string, value string) error` working. Once that is...

My personal recommendation would not be to have `steam-deck-utilities` allow enable/disable SMT - as you have said, powertools already handles that functionality on a per-game basis, and I would argue...

I'm anticipating about 1-2 weeks from today (18FEB) until I have this in a polished usable state - from there I can build on top of it and iterate further....

Making good progress - the last three major items are: 1. Lower the download size (maybe pre-compiled, maybe strip the stuff we aren't using out of deno). 2. Proxies 3....

This patch is currently in a usable state - you can call JS from lisp, and query lisp from JS. The biggest remaining items are better error handling around JS...

> David DeSimone ***@***.***> writes: > @DavidDeSimone commented on this pull request. > @@ -14,13 +14,18 @@ lsp_json = { version = "0.1.0", path = "../lsp_json" } libc = "0.2.95"...

The docs are going to need an update - I will work on that as well. For now, the most basic usage will look like `(js-resolve (js-eval-string "console.log('hello js');"))` There...

> David DeSimone ***@***.***> writes: > The docs are going to need an update - I will work on that as well. For now, the most basic usage will look...

> Any chance we can help out with this? Hello, I got a little distracted and never ended up finishing this, but it is in a pretty close to complete...