UnrealInk
UnrealInk copied to clipboard
When building does mono get bundled with the build?
A little bit green to this, but I was wondering since there is a mono dependency here, is that dependency still present in the final build of a game or is it only present when developing?
Thanks for any help!
It's not packaged in the final build, you need to drag the dlls over to the packaged binaries folder yourself