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A C#/net core GBA emulator

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There are some DMA timing roms put together by zayd on the discord which test 4 different DMAs with/without prefetch enabled. Whilst working on #5 I'm very close to nailing...

timing

![image](https://user-images.githubusercontent.com/1358414/159317666-bbf6e607-1810-4ae2-bbca-7c5e305557d9.png) There's various tests out there which test bits of PPU timings and I'm broadly failing all of them because of naive assumptions. This might not the right one to...

bug

It's a pain running roms until they get to the failing graphical part. Implementing save/load state would allow me to reload straight into a dodgy graphical state. Maybe easy? Just...

Documentation below, I've not found anything that actually uses it though so maybe this doesn't really matter ``` 4000002h - Undocumented - Green Swap (R/W) Normally, red green blue intensities...

ppu

https://rust-console.github.io/gbatek-gbaonly/#gbacartrealtimeclockrtc is possibly the only documentation that exists and looks horrendous from my point of view! Hopefully I can get someone on the discord to point me at something more...

The disassembler is pretty bad and is just wrong on various counts, need to go back and do this properly