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skip over unknown entities and signals in constant combinator

Open 0ptera opened this issue 9 years ago • 0 comments

Getting the unknown entity errors when importing blueprints from different saves with different mods bothered me. So I changed the library to skip over unknown game prototypes.

It's not yet perfect as decider or arithmetic combinators could still be set to unknown.

0ptera avatar Mar 02 '17 10:03 0ptera