Arnold Loubriat

Results 78 comments of Arnold Loubriat

I just wanted to make sure that dealing with non idiomatic/lower-level API from C++ was not the issue here. Good luck with your implementation.

The Godot game engine is about to [use AccessKit](https://github.com/godotengine/godot/pull/76829) as well. It is important to ask yourself whether you really have the resources to maintain a cross-platform accessibility provider. You...

#14956 appears to describe the same issue but has more information. I'd close this one as duplicate.

@MichaelBelousov There is unfortunately no accessibility API in browsers yet. What we are trying in AccessKit is to create a hidden DOM, using divs and ARIA attributes. You can find...

Hi @phatchman, Regarding licensing: I think the dvui project would have to make it clear for its users that it incorporates AccessKit, mentioning the dual MIT OR Apache-2.0 license and...

Also, if dvui needs pre-built binaries for platforms and architectures that our CD pipeline don't cover currently, please let me know. If it doesn't require substancial changes then we can...

I think we'll have to wait for the next release of Corrosion to get Windows ARM64 GNU support through our CMake build process. However I was able to successfully build...

@phatchman AFAIK the only public users of AccessKit through the C bindings are GTK and Godot, none are immediate mode. 2. If you can only push the window node before...

> Are the callbacks for the "update" functions called on a different thread to the SDL main thread? This depends on the platform: - On macOS all callbacks are called...

> From an accessibility point of view is it fine to construct a button node that has child nodes for the labels and images, rather than setting the label /...