GodotGoldSrcBSP
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Add a property to control the Metallic Specular of generated materials
A value of 0.0 generally suits retro-looking games better, as it prevents most environment reflections from being visible on the materials.
Preview
No GIProbe is used, but some orange-ish ambient light is added on both screenshots. Sky Contribution is set to 0 as well.
| 0.5 (old hardcoded value) | 0.0 (new default) |
|---|---|
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Rebased.

