Mikko Rasa

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> > The core problem is NFS doesn't support flock() > > Does it support POSIX process-associated record locks (`fcntl F_SETLKW`) and/or Linux open-file-description locks (`fcntl F_OFD_SETLKW`)? A quick look...

It runs with DX9 but performance is indeed bad and it crashes frequently. In one hour-long session I had it crash four or five times. I've tried getting the DX11...

I realize it isn't whitelisted but was hoping to raise interest in the game by opening the issue. Maybe if we can figure out the problem here it will result...

Debian unstable, GTX 980, 396.51. The Lutris DXVK howto mentions that 396.45 is missing a Vulkan extension; I figured if that was the case with this version as well, DXVK...

You mean nvidia-settings? I have it installed and can't find any problem indicators. I can also successfully run vkmark (https://github.com/vkmark/vkmark) so Vulkan appears to be working.

I downloaded the Unigine Heaven benchmark (https://benchmark.unigine.com/heaven) and it works with both DXVK and Wine's builtin D3D 11 support. So whatever the issue with Path of Exile is, it seems...

By applying the patchset d3d11-Deferred_Context from wine-staging Wine's builtin D3D 11 implementation now behaves the same way as DXVK. In other words, it hangs on a black screen at startup.

After yet more staring at logs and scouring the web I found out that the windowscodecs-* patches from wine-staging are also necessary. The game now launches up to the login...

I didn't have a lot of time to test stability yet but I ran a few maps and didn't see any problems. I did some more investigation to find the...

Same for me. I was planning to start the league on Windows anyway, so I'll do some more debugging in a week or two unless someone beats me to it.