Dominik Waurenschk

Results 47 comments of Dominik Waurenschk
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Sorry, I seem to have comepletely missed this... I think we should stay true to reality, we are a train *simulator* after all 😉 As far as I know, in...

Hey @calexandru2018, Yes, this is my first time using the new protonvpn-cli. I had previously used the community cli https://github.com/ProtonVPN/linux-cli-community without any problems (and have for the time being switched...

The question is: What behaviour do you expect when dragging at the start? The same behaviour when dragging the end? Or perhaps just translating the entire rail? If the former,...

We could store assets and code separately, but you won't be able to do much with the project if you're missing the assets. So you would need to download them...

Instead of cross-posting, could you perhaps instead just link to the comment in the PR? I really don't want to manage a discussion about 1 thing in 2 places.

Water does not render. This bug can be observed in the first mission in "Section F". Proton 4.11-9, Mesa Aco 20, Amd Rx480, Vulkan Renderer

Hi, I'm terribly sorry I'm answering this late. Anyways, here's my system info: https://gist.github.com/DasCapschen/a366bf93f0a0859f3d82de2bae101b4a I have just tried it using the llvm compiler, although now on Proton 4.11-10, and water...

> Feature seems to work as intended. The regular direction arrows are a nice touch. > > However, as I tried saving in the editor (on a new map), i...

Yeah, unfortunately the block system is very basic right now. Right now, signals switch themselves (and the signal before them) the moment a train drives over the signal. The "jump...