darkstar
darkstar copied to clipboard
BLU Magical Damage Spells Treated as attackType.PHYSICAL
I have:
- [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
- [x] checked the commit log to see if my issue has been resolved since my server was last updated
Client Version (type /ver
in game) : n/a
Source Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
Before I forget to publicly note this (again): Damage-dealing Blue Magic that goes through BlueFinalAdjustments
is always treated as attackType.PHYSICAL
, even if the damage type should be Magical.
Some examples of Blue Spells that should be treated as Magical - but aren't due to BlueFinalAdjustments
- are:
Death Ray
https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/spells/bluemagic/death_ray.lua#L42
Ice Break
https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/spells/bluemagic/ice_break.lua#L50
Mind Blast
https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/spells/bluemagic/mind_blast.lua#L44
When they get into BlueFinalAdjustments
, after calculating reductions due to Phalanx and Stoneskin, takeDamage
is always called with attackType.PHYSICAL
:
https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/bluemagic.lua#L232-L247
I can go through and audit/correct these.
I'm doing some refactors to BlueFinalAdjustments
in https://github.com/DarkstarProject/darkstar/pull/6396 anyway.
This could be a good follow up.
Looks like the same issue applies to Breath spells as well.
This shouldn't affect too much though, from the looks of it. The attackType
is only referenced in takeDamage
to trigger an event. But no code seems to be listening for it.
https://github.com/DarkstarProject/darkstar/blob/b923615c2cbd5543b5baf16e6c5494cefcc3c089/src/map/entities/battleentity.cpp#L522