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Shadow Lord 5-2 bugged, Form 2 onDeath at start

Open DanteMccloud opened this issue 5 years ago • 0 comments

I have:

  • [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
  • [x] checked the commit log to see if my issue has been resolved since my server was last updated

Client Version (type /ver in game) : 30190605_0

Source Branch (master/stable) : Master

Additional Information (Steps to reproduce/Expected behavior) : Currently 5-2 is an auto win. You enter and in 20 seconds it is over.

According to KnowOne, Wiggo, and Lotus it has to do with Shadow Lord Form 2 not being spawned at the start.

before the bcnm rewrite it would flag a mob as dead in its onDeath or whatever and then the bcnm would end when every mob was flagged as killed it may be something as simple as the flag is set at the start by accident

Lotus says: before the bcnm rewrite it would flag a mob as dead in its onDeath or whatever and then the bcnm would end when every mob was flagged as killed it may be something as simple as the flag is set at the start by accident

I was thinking maybe ... wouldn't it be easier for 5-2 to set the BCNM win reqs to player mission var 5 and then set form two ondeath to +1 the mission var since you enter at var 3 the "fake death" would set it to 4 and form 1 dies and spawns form 2 and killing it would set it to 5. would that not accomplish basically the same goal? or and i insane?

DanteMccloud avatar Jun 27 '19 01:06 DanteMccloud