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Tractor erases 'BATTLEFIELD' status

Open Wiggo32 opened this issue 6 years ago • 9 comments

I have:

  • [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
  • [x] checked the commit log to see if my issue has been resolved since my server was last updated

Client Version (type /ver in game) : 30180203_1

Source Branch (master/stable) : master

Additional Information (Steps to reproduce/Expected behavior) :

  1. Go start a BCNM with a buddy that can cast Tractor and Raise
  2. Die in said BCNM
  3. Have buddy tractor you to safety.
  4. Raise up.
  5. Grats! You can no longer participate in the BCNM.

Wiggo32 avatar Apr 14 '18 15:04 Wiggo32

If we listen to what wiki's say, this might require some retail research, on the tractor page:

Tractor does not work in some BCNMs.

So we should:

  • Verify if this is even true.
  • If true, determine a list of BCNMs that you can/can't tractor.
  • Enable/disable tractor based on findings.
  • Fix BCNM status being reapplied based on findings.

zynjec avatar Apr 15 '18 21:04 zynjec

Battlefield status being reapplied with tractor should be the exact same process as when you log out (or disconnect) in a BCNM and log back. If one's broken, the other may be as well

On Sun, Apr 15, 2018 at 3:21 PM, Zynjec [email protected] wrote:

If we listen to what wiki's say, this might require some retail research, on the tractor page http://ffxiclopedia.wikia.com/wiki/Tractor:

Tractor does not work in some BCNMs.

So we should:

  • Verify if this is even true.
  • If true, determine a list of BCNMs that you can/can't tractor.
  • Enable/disable tractor based on findings.
  • Fix BCNM status being reapplied based on findings.

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teschnei avatar Apr 15 '18 22:04 teschnei

As far as I know, tractor is available in any BCNM.

dcasadevall avatar Apr 23 '18 18:04 dcasadevall

Tractor is not available in some BCNM's but for those of which you are not able to use it, it will simply give you a message that you cannot use it and then not allow you to cast. vs. dsp which allows you to cast and then erases your battlefield status. It would take casting tractor in every single bcnm to prove which ones allow and which ones don't but I have a theory that any battles entered using orbs (beastman/kindred seals etc..) will not allow tractor while the mission type battlefield events will. I have tested this out in 'some' battles but there are so many it will most likely take a lot of time. Regardless, when it is allowed, it should not wipe battlefield status.

Wiggo32 avatar May 18 '18 18:05 Wiggo32

This video has the "No Tractor" message as well as a player DC'ing and reconnecting to the fight: https://www.youtube.com/watch?v=_Tx7fPtT708

Wiggo32 avatar May 18 '18 18:05 Wiggo32

@Wiggo32 do you have the casters side of things? I didn't see the message for tractor because its the dead characters view of things in that video.

TeoTwawki avatar May 19 '18 16:05 TeoTwawki

both sides are in that vid https://youtu.be/_Tx7fPtT708?t=758

Wiggo32 avatar May 20 '18 05:05 Wiggo32

tractor.lua : if (caster:getBattlefield() ~= nil) then target:setPos(caster:getXPos(), caster:getYPos(), caster:getZPos(), 0); end

ffxisf avatar May 26 '18 10:05 ffxisf

Still a problem post BCNM rework? @Wiggo32

TeoTwawki avatar Jul 10 '19 21:07 TeoTwawki