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Feature scope refactor

Open Enfield-303 opened this issue 5 months ago • 0 comments

The scopes have been a thorn in the side of many DH players for some time, from the over darkened edges and the sight posts that were too thick. This PR serves to change this so that scopes are far easier to use

As well as this, it will hopefully solve the issue of people AVOIDING scoped weapons because of the previous problems

-Completely re-texured all sniper scopes -Added ZF41 texture as the zf4/zf39 posts were too close together -re-zeroed all scopes to the correct pitch value

What needs adressing?

some of these textures are off by one or half a pixel, OverlayCorrectionX does not appear to work on weapon classes. however as these deviations are so minimal and they wont show up generally ingame, this can be noted but ignored

if it is stated by users that they still feel off, i will adress this specifically in another PR

Enfield-303 avatar Oct 01 '24 19:10 Enfield-303