DarkestHour
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Objective Spawns Appear to Break When Objnums Are Not Sequential
This issue is encountered currently on Armored Fruhlingserwachen Clash and on Rabenheck Advance. It appears that when objective numbers are out of order, objective spawns stop functioning as intended. For example:
In the screenshot above, the objective spawn does not move forward as the objectives progress, despite spawnhints being set up and assigned to all of the objectives, and the objective and distance thresholds all at default (125m and -1 objectives).